スクリプトからスプラッシュ画像を設定
SerializedObject経由で設定することが可能です。
プロパティ名
iPhoneSplashScreen iPhoneHighResSplashScreen iPhoneTallHighResSplashScreen iPhone47inSplashScreen iPhone55inPortraitSplashScreen iPhone55inLandscapeSplashScreen iPadPortraitSplashScreen iPadHighResPortraitSplashScreen iPadLandscapeSplashScreen iPadHighResLandscapeSplashScreen XboxSplashScreen blackberryLandscapeSplashScreen blackberryPortraitSplashScreen blackberrySquareSplashScreen
iPhoneSplashScreen は MobileSplashScreen を指します。
以下のように実装します。
using UnityEngine; using UnityEditor; [InitializeOnLoad] public class NewBehaviourScript { static NewBehaviourScript () { foreach (var player in Resources.FindObjectsOfTypeAll<PlayerSettings> ()) { var so = new SerializedObject (player); so.Update (); so.FindProperty ("iPhoneSplashScreen").objectReferenceValue = AssetDatabase.LoadAssetAtPath ("Assets/unitychan.jpg", typeof(Texture)); so.ApplyModifiedProperties (); EditorUtility.SetDirty (player); } AssetDatabase.SaveAssets (); } }